80 Posts under Mango Shorts
Trying to develop branded components in Flutter.
I really don’t like Material on iOS. And you can’t ship iOS-like UI on Android. So custom branded design is the way to go.
It may take extra time initially, but it’s worth it when you need to ship both iOS and Android.
iPhone bilateral charging is supper appealing. Imagine that you no longer have to carry anything for your watch and airpods.
One of Flutter's best traits: everything is open source. The built-in widgets' source code is the best resource to learn how to build your own widgets. For example, with just 267 lines of code, the iOS button's implementation demonstrates how you can use simple animations and gestures detectors.
Every time I used a credit card then immediately received a receipt from Square, I was reminded how all the credit card companies are selling my data.
Every time I realize there is no built-in cgPath
method on NSBezierPath
, but on UIBezierPath
, I am reminded that macOS development has been really a second-class experience. Good thing it's changing since WWDC19.
Catalyst will affect nothing about macOS’s game landscape, since most of the games are built with either Unity or Unreal, and they both have a Catalyst-like check box called ☑macOS.
I’m still not sure how I feel about the FaceTime Attention Correction in iOS 13. Is it creepy? Probably not. But how far it can go until it’s creepy? Not too much.
Those who skipped adopting storyboards and autolayout for whatever reason, well you no longer have to look back.
One thing will inevitably happen: CoreData DSL in Swift.
I just realized that when my daughter grows up, she won’t know what 🔑 is…