Every time I realize there is no built-in cgPath method on NSBezierPath, but on UIBezierPath, I am reminded that macOS development has been really a second-class experience. Good thing it's changing since WWDC19.
Every time I realize there is no built-in cgPath method on NSBezierPath, but on UIBezierPath, I am reminded that macOS development has been really a second-class experience. Good thing it's changing since WWDC19.