30 Seconds Preview Video of Cube Cube v1.7

Published under Cube Cube, Aug 17, 2017

Cube Cube v1.7 Is Coming to App Store

Published under Cube Cube, Aug 6, 2017

After realized that I can't release an update to VR Planet Defense until iOS 11, I decided to work on the next Cube Cube update.

I have been wanting to refactor the messing legacy UI code forever. It is hard to maintain: 1.5K lines of code in a single file. And more importantly, its performance isn't good.

After 8 hours of refactoring and watching twitch streaming at the same time, the UI is now much smoother. I also killed the hamburger menu during the refactoring. I always hated it.

If you have an iOS 8+ device and are feeling generous with your time, you can join the TestFlight program and help me test this version. Just DM @DoleeArts your email on Twitter, I will send you an invite.

Happy Cubing Cubing ^_^

AirDrop in the Air, Literally

Published under Mango Paper, Aug 5, 2017

Update: I don't think this is real, he must have AirDropped to a phone nearby.

AirDrop actually works for a longer distance than I thought:

Gboard Now Supports Pinyin 9 Key

Published under Mango Paper, Aug 2, 2017

Gboard screenshots

Great news, Gboard now supports Pinyin 9 key

∞ Apple Removes VPN Apps From China App Store

Published under Mango Linked, Jul 29, 2017

From ExpressVPN's blog:

We received notification from Apple today, July 29, 2017, at roughly 04:00 GMT, that the ExpressVPN iOS app was removed from the China App Store. Our preliminary research indicates that all major VPN apps for iOS have been removed.

We’re disappointed in this development, as it represents the most drastic measure the Chinese government has taken to block the use of VPNs to date, and we are troubled to see Apple aiding China’s censorship efforts. ExpressVPN strongly condemns these measures, which threaten free speech and civil liberties.

∞ Stanford Researchers Find Intriguing Clues About Obesity by Counting Steps via Smartphones

Published under Mango Linked, Jul 14, 2017

From Stanford News by Tom Abate:

Stanford researchers using smartphones to track the activity levels of hundreds of thousands of people around the globe made an intriguing discovery: In countries with little obesity, people mostly walked a similar amount per day. But big gaps between people who walked a lot and those who walked very little coincided with much higher levels of obesity.

One interesting graph came out from the research, China is so blue:

Map

Average daily steps by country. Credit: Tim Althoff.

Note the graph above is not the point of the paper, which says obesity can be predicted by activity inequality, not average. See their website for more information.

Scan Documents with iOS 11 Notes App

Published under Mango Paper, Jul 7, 2017

Screenshot

Scan Documents with iOS 11 Notes App

I have scanned 10+ documents with the iOS 11 Notes App (don't ask me why). Even though it feels really slow on my iPhone 6 Plus, it's still much faster than using my scanner. ARKit FTW!

Mission Peak

Published under Hiking, Jun 19, 2017

Summary

Just boring grasslands and hills, there are almost no trees if you need shades to rest. However, the views are still impressive when everything is green. I definitely will not go there in the brown season.

Numbers

Time: 2017-04-02, 3.3 hours.

Distance: 11.2 km (7.0 miles).

Route

Hiking map

See this Google Map for more details.

Photos

See this Google Photos album.

Crawfish

Published under Mango Canvas, Jun 19, 2017

Crawfish

I just love Crawfish

∞ Stream Direct Fee Will Be $100

Published under Mango Linked, Jun 2, 2017

Since then, we've seen a bunch of great conversations discussing the various pros and cons of whether there should be an amount, what that amount should be, ways that recouping could work, which developers would be helped or hurt, predictions for how the store would be affected, and many other facets to the decision. There were rational & convincing arguments made for both ends of the $100-$5000 spectrum we mentioned. Our internal thinking beforehand had us hovering around the $500 mark, but the community conversation really challenged us to justify why the fee wasn't as low as possible, and to think about what we could do to make a low fee work.

So in the end, we've decided we're going to aim for the lowest barrier to developers as possible, with a $100 recoupable publishing fee per game, ...

I'm in favor of the lower end <3

« Previous page Page 30 of 54 Next page »