∞ JavaScript for Automation Release Notes

Published under Mango Paper, Jun 7, 2014

The JavaScript OSA component implements JavaScript for Automation. The component can be used from Script Editor, the global Script Menu, in the Run JavaScript Automator Action, applets/droplets, the osascript command-line tool, the NSUserScriptTask API, and everywhere else other OSA components, such as AppleScript, can be used. This includes Mail Rules, Folder Actions, Address Book Plugins, Calendar Alarms, and Message Triggers.

If this was one year earlier, I would probably continue using Evernote and OmniFocus with Automation, instead of writing my own replacement. I don’t know this is a good thing or bad thing, just hope I can release it eventually.

Hilarious. A Must Watch.

Published under Mango Paper, Jun 5, 2014

Hilarious. A must watch.

∞ The Original Star Wars Concept Art Is Amazing

Published under Mango Paper, May 2, 2014

Just amazing.

∞ 300 PB Total, Incoming Daily 600 TB

Published under Mango Paper, Apr 10, 2014

Our warehouse stores upwards of 300 PB of Hive data, with an incoming daily rate of about 600 TB.

That’s… cute.

∞ Threes: Letter to the Rip-offs

Published under Mango Paper, Mar 28, 2014

I only played a few times of the Rip-offs, however, I’m still playing Threes. I honor and admire it’s simplicity and replayability[1]. They often don’t come together, when they do, it must take a fair amount of work. It’s sad that not everyone could realize that:

We want to celebrate iteration on our ideas and ideas in general. It’s great. 2048 is a simpler, easier form of Threes that is worth investigation, but piling on top of us right when the majority of Threes players haven’t had time to understand all we’ve done with our game’s system and why we took 14 months to make it, well… that makes us sad.

On Rip-offs: with recent phenomena like Flappy Bird, I don’t know what the solution is. Moreover, like Marco said, I think there is really no solution to this. Accept it, ignore it, then make more dents in the game industry.

∞ The Go Gopher

Published under Mango Paper, Mar 23, 2014

The Go gopher is an iconic mascot and one of the most distinctive features of the Go project. In this post we’ll talk about his origins, evolution, and behavior.

Now I say Gopher is the best feature of Go. (second place goes to go fmt)

∞ Unity 5

Published under Mango Paper, Mar 18, 2014

So, what’s new? In Unity 5 we give you physically-based shaders, Real-time Global Illumination across high-end mobile, desktop and consoles, awesome audio, WebGL deployment, a 64-bit editor and much, much more.

This is yet another big deal for the game industry by Unity. I’m super super excited about the more advanced CG rendering features in Unity, as well as the WebGL deployment. It just makes Unity the Game Engine.

∞ Apple’s SSL/TLS Bug

Published under Mango Paper, Feb 23, 2014

Yet another reason why you should use Chrome, not Safari.

You are secure if you use Chrome, both iOS and OS X. Use this link to test;

∞ Social Aspects of Success and Failure in Cultural Markets

Published under Mango Paper, Feb 23, 2014

In short, Marco is right that Flappy Bird would likely not have succeeded as it did without having the qualities that he listed. Games like Flappy Bird will occasionally be catapulted to success in the App Store, and when they are it will be pretty clear, in one sense, what it is about them that made them so popular. But John is right that there are likely many, many games with these qualities in the App Store, and in a market for cultural goods where phenomenally rapid word-of-mouth success can happen, it is next to impossible to predict which of the many candidate games specifically will make it big. This is one reason, by the way, that players in markets for cultural goods often seek to control the distribution pipeline (in more and less legitimate ways) rather than invest too much time and money in content creation. It’s more predictable. This may also help explain why the immediate reaction of some people was to suggest that the developer had gamed the rankings to drive up popularity.

A must read. Especially if you were trying to find out why Flappy Bird had such a success from the aspect of the game itself, or thought the developer “cheated”.

∞ Facebook Is Buying WhatsApp for $16 Billion

Published under Mango Paper, Feb 19, 2014

Facebook has entered into an agreement to purchase WhatsApp, the massively popular messaging client, for $16 billion in cash and stock.

Let’s see whether this statement will change:

Remember, when advertising is involved you the user are the product.

At WhatsApp, our engineers spend all their time fixing bugs, adding new features and ironing out all the little intricacies in our task of bringing rich, affordable, reliable messaging to every phone in the world. That’s our product and that’s our passion. Your data isn’t even in the picture. We are simply not interested in any of it.

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