178 Posts under Mango Linked

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∞ Google I/O Thoughts from an iOS Developer

Published under Mango Linked, Jun 30, 2014

This year was the first time I’ve attended the Google I/O conference, and it was a fascinating experience. As someone who is primarily an iOS developer and has been to WWDC before a lot of things about the way Google ran their conference fascinated me. I thought it might be interesting to briefly share some of those.

A great read. And this shocks me a little bit:

Perhaps it’s just the ones I’ve met at Apple, but I’ve never had this experience before. Our developer rep (from Apple) is a nice guy, but he’s not the least bit technical, and in general I could only talk to him when he contacts me. I say ‘could’ because ever since we’ve had success on the Android platform he’s made it very clear that his services are no longer available to us. Perhaps that makes me bitter and jaded about the Developer Rep experience at Apple, but if you ask me it’s justified.

Well, maybe not.

∞ Tesla Is Sharing Their Patents

Published under Mango Linked, Jun 11, 2014

We believe that Tesla, other companies making electric cars, and the world would all benefit from a common, rapidly-evolving technology platform.

What a significant move.

∞ Uber Sign-ups Jump 850% Over London Taxi Driver Protests

Published under Mango Linked, Jun 10, 2014

Taxi drivers have hit the streets of London today to protest against Uber – and the way Transport for London regulates the firm – but the demonstrations and related media coverage have actually helped the company to attract new customers. Across the city, Uber is reporting an 850 percent increase in sign-ups compared to the same day last week.

Technology wins. (By technology I mean, people don’t need talk to other people - there is an app for that.)

∞ Computer Passes 'Turing Test' for the First Time

Published under Mango Linked, Jun 8, 2014

A “super computer” has duped humans into thinking it is a 13-year-old boy, becoming the first machine to pass the “iconic” Turing Test.

I bet there will be disagreements, but it is a significant achievement anyway.

∞ JavaScript for Automation Release Notes

Published under Mango Linked, Jun 7, 2014

The JavaScript OSA component implements JavaScript for Automation. The component can be used from Script Editor, the global Script Menu, in the Run JavaScript Automator Action, applets/droplets, the osascript command-line tool, the NSUserScriptTask API, and everywhere else other OSA components, such as AppleScript, can be used. This includes Mail Rules, Folder Actions, Address Book Plugins, Calendar Alarms, and Message Triggers.

If this was one year earlier, I would probably continue using Evernote and OmniFocus with Automation, instead of writing my own replacement. I don’t know this is a good thing or bad thing, just hope I can release it eventually.

∞ The Original Star Wars Concept Art Is Amazing

Published under Mango Linked, May 2, 2014

Just amazing.

∞ 300 PB Total, Incoming Daily 600 TB

Published under Mango Linked, Apr 10, 2014

Our warehouse stores upwards of 300 PB of Hive data, with an incoming daily rate of about 600 TB.

That’s… cute.

∞ Threes: Letter to the Rip-offs

Published under Mango Linked, Mar 28, 2014

I only played a few times of the Rip-offs, however, I’m still playing Threes. I honor and admire it’s simplicity and replayability[1]. They often don’t come together, when they do, it must take a fair amount of work. It’s sad that not everyone could realize that:

We want to celebrate iteration on our ideas and ideas in general. It’s great. 2048 is a simpler, easier form of Threes that is worth investigation, but piling on top of us right when the majority of Threes players haven’t had time to understand all we’ve done with our game’s system and why we took 14 months to make it, well… that makes us sad.

On Rip-offs: with recent phenomena like Flappy Bird, I don’t know what the solution is. Moreover, like Marco said, I think there is really no solution to this. Accept it, ignore it, then make more dents in the game industry.

∞ The Go Gopher

Published under Mango Linked, Mar 23, 2014

The Go gopher is an iconic mascot and one of the most distinctive features of the Go project. In this post we’ll talk about his origins, evolution, and behavior.

Now I say Gopher is the best feature of Go. (second place goes to go fmt)

∞ Unity 5

Published under Mango Linked, Mar 18, 2014

So, what’s new? In Unity 5 we give you physically-based shaders, Real-time Global Illumination across high-end mobile, desktop and consoles, awesome audio, WebGL deployment, a 64-bit editor and much, much more.

This is yet another big deal for the game industry by Unity. I’m super super excited about the more advanced CG rendering features in Unity, as well as the WebGL deployment. It just makes Unity the Game Engine.

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